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Aurelion Sol champion portrait

Combos · The Star Forger

Aurelion Sol

Practiceable Aurelion Sol sequences with a clear purpose, execution note and the ability context behind each input.

MidADCAPPatch 16.19
TierT2
Win rate50.6%
Pick rate1.8%
Ban rate0.6%

PRACTICE LAB

Aurelion Sol combo routes

Every sequence states what it solves. Learn the decision before the muscle memory.

01Kit drill

Q

Breath of Light spacing drill

Repeat the first-max ability at minimum, expected and maximum practical range, then record where the cast stops being safe. Riot text: Aurelion Sol channels his dragon breath for a few seconds, damaging the first enemy hit and splashing reduced damage onto nearby enemies. Each second the breath is channeled directly…

Kit drill · not a combat recommendation

02Kit drill

Q · E · W

Basic-kit decision cycle

Cycle through the three basic abilities in the current max-order, then repeat while deliberately keeping one tool unused for disengage or follow-up. The goal is cooldown awareness, not memorizing a universal combo.

Practice order · verify in Practice Tool

03Kit drill

R

Falling Star / The Skies Descend integration

Read R's actual targeting, unlock and resource conditions. Practice a valid use and a decision to hold it. Do not assume every ultimate offers a dash, escape or identical recast behavior.

Decision drill · no claimed optimal sequence

Ability reference

QBreath of Light

Aurelion Sol channels his dragon breath for a few seconds, damaging the first enemy hit and splashing reduced damage onto nearby enemies. Each second the breath is channeled directly at an enemy will deal bonus damage, which is improved by the amount of Stardust that's been collected. This ability collects Stardust if the target is a champion.

WAstral Flight

Aurelion Sol flies over terrain in a targeted direction. While in this state, he can cast other abilities. Breath of Light no longer has a cooldown or maximum channel duration and deals increased damage while flying. Astral Flight's remaining cooldown is reduced whenever an enemy champion dies after being recently damaged by Aurelion Sol. Stardust increases Astral Flight's maximum range.

ESingularity

Aurelion Sol summons a black hole, damaging enemies and slowly pulling them toward its center. This ability grants Stardust each time an enemy dies within the black hole and for each second an enemy champion is caught inside it. The center of the black hole executes enemies who are below a certain percentage of their maximum health. Stardust increases Singularity's area as well as the execution threshold.

RFalling Star / The Skies Descend

Falling Star: Aurelion Sol crashes a star into the earth. This impact deals magic damage and stuns enemies while also granting Stardust for each enemy champion it hits. Gathering enough Stardust transforms Aurelion Sol's next Falling Star into The Skies Descend. The Skies Descend: Aurelion Sol drags a giant star down from the heavens with an increased impact zone and increased damage, knocking up enemies rather than stunning them. A shockwave then spreads from the edge of the impact zone, which damages and slows the enemies it hits. Stardust increases the impact area of both Falling Star and The Skies Descend.

Combo guides

No reviewed analysis is available for this scope yet.

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