

Guide · Scorn of the Moon
Diana
A practical Diana playbook using Riot kit references and MacroDiff interpretation. Check the role, review date and patch context below.
MACRODIFF PLAYBOOK
How to think about Diana
Strengths, limits and power windows before you copy a build.
Strength profile
Initiation options
Diana's bounded kit model rates engage at 2/3. Treat this as a composition signal, then confirm the actual opening with the ability text and enemy spacing.
AP damage identity
MacroDiff classifies the current profile as AP. Use that fact when checking team damage balance; it does not replace item- or ability-level scaling details.
Scaling value
Scaling 1/3 indicates how much the kit classification values longer fights, levels or completed items. It is not a guaranteed late-game win rate.
Watch-outs
Do not borrow a frontline job
Frontline is 0/3. If allied durability is low, solve positioning and target access before volunteering to absorb the first contact.
Limited protection after commitment
Peel is 0/3. Spending the key control or mobility tool aggressively can leave no answer for the return engage.
Do not wait for value automatically
Scaling is 1/3. Convert lane priority, tempo or objective access when available instead of assuming time alone improves the position.
Power windows
Levels 1–2
Establish Crescent Strike
The max-order reference is Q → W → E, not necessarily the opening skill order. Check the actual ability learned, range and resource cost before trading.
Early skill points
Check the learned abilities
Do not assume all three basic abilities have been learned. Check the actual skill allocation and each tool's conditions before practicing an entry, follow-up or disengage.
R availability
Moonfall changes the decision tree
Riot's current description: Diana reveals and draws in all nearby enemies and slows them. If Diana pulls in one or more enemy champions, the moonlight crashes down onto her after a short delay, dealing magic… Decide whether the cast creates access, protection, damage or an exit before using it.
Completed core
Re-check the team job
After the core build comes online, compare engage 2/3, peel 0/3, scaling 1/3 and frontline 0/3 again. Items can change priority without changing champion identity.
ROLE PLAN
Lane and tempo checklist
Tie spells to wave control
Crescent Strike is the first-max pattern in the current build snapshot. Use it with a clear purpose: pressure the opponent, secure the wave, or preserve priority—not all three at once. Riot's description: Unleashes a bolt of lunar energy in an arc dealing magic damage. Afflicts enemies struck with Moonlight, revealing them if they are not stealthed for 3 seconds.
Move on a finished wave
Roam or place deep vision after the wave is handled. Leaving a bad wave can turn a successful move into lost experience and a weaker return timing.
Hold the central angle
Your mid-lane job changes with engage 2/3 and peel 0/3. Start only when the kit supports it; otherwise keep the route between your carry and the threat. When Moonfall is available, read its actual purpose before committing; not every R is an engage or escape.
5V5 PLAN
Team-fight responsibilities
Name the target before entering
Engage 2/3 supports opening, but only when allies can reach the same target. Ping or posture before spending the first key tool.
Preserve an exit
Peel 0/3 means the kit may not rescue a bad entry. Keep movement, range or terrain between Diana and the return threat.
Re-evaluate after the first cooldowns
The first exchange changes health, spacing and available tools. Pause long enough to choose between continuing, peeling back or changing target; do not replay the opening automatically.
COMMUNITY LAYER
Diana guides
Long-form decisions from MacroDiff editorial and community authors.
No reviewed analysis is available for this scope yet.
The champion hub is ready; the first reviewed Diana community guide will appear here.
