

Combos · the Prodigal Explorer
Ezreal
Practiceable Ezreal sequences with a clear purpose, execution note and the ability context behind each input.
PRACTICE LAB
Ezreal combo routes
Every sequence states what it solves. Learn the decision before the muscle memory.
W → Q
Mark detonation
W marks a champion or objective; Q must reach the marked target. Minions blocking Q still matter even if W passed through the wave.
W → E → attack
Marked-target blink
E's bolt prioritizes a W-marked target. Check its range and a safe destination; using E forward spends your main reposition tool.
R → Q → attacks
Long-range start
Cast R when the wind-up is safe, then return to Q and attacks rather than forcing E forward. Q must hit to reduce cooldowns.
Ability reference
Ezreal fires a damaging bolt of energy which reduces all of his cooldowns slightly if it strikes an enemy unit.
Ezreal fires an orb that sticks to the first champion or objective hit. If Ezreal hits an enemy with the orb, it detonates and deals damage.
Ezreal teleports to a target nearby location and fires a homing bolt which strikes the nearest enemy unit. Prioritizes enemies stuck with Essence Flux.
Ezreal winds up before firing a powerful barrage of energy that deals massive damage to each unit it passes through (damage is reduced for minions and non-epic monsters).
Combo guides
No reviewed analysis is available for this scope yet.
