

Combos · the Enlightened One
Karma
Practiceable Karma sequences with a clear purpose, execution note and the ability context behind each input.
PRACTICE LAB
Karma combo routes
Every sequence states what it solves. Learn the decision before the muscle memory.
Q
Inner Flame spacing drill
Repeat the first-max ability at minimum, expected and maximum practical range, then record where the cast stops being safe. Riot text: Karma sends forth a ball of spirit energy that explodes and deals damage upon hitting an enemy unit. Mantra Bonus: In addition to the explosion, Mantra increases the destructive power…
Kit drill · not a combat recommendation
Q · E · W
Basic-kit decision cycle
Cycle through the three basic abilities in the current max-order, then repeat while deliberately keeping one tool unused for disengage or follow-up. The goal is cooldown awareness, not memorizing a universal combo.
Practice order · verify in Practice Tool
R
Mantra integration
Read R's actual targeting, unlock and resource conditions. Practice a valid use and a decision to hold it. Do not assume every ultimate offers a dash, escape or identical recast behavior.
Decision drill · no claimed optimal sequence
Ability reference
Karma sends forth a ball of spirit energy that explodes and deals damage upon hitting an enemy unit. Mantra Bonus: In addition to the explosion, Mantra increases the destructive power of her Inner Flame, creating a cataclysm which deals damage after a short delay.
Karma creates a tether between herself and a targeted enemy, dealing damage and revealing them. If the tether is not broken, the enemy will be rooted and damaged again. Mantra Bonus: Karma strengthens the link, healing herself and extending the root duration.
Karma summons a protective shield that absorbs incoming damage and increases the Move Speed of the protected ally. Mantra Bonus: Energy radiates out from her target, strengthening the initial shield and applying Inspire to nearby allied champions.
Karma empowers her next ability to do an additional effect. Mantra is available at level 1 and does not require a skill point.
Combo guides
No reviewed analysis is available for this scope yet.
