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Kindred champion portrait

Combos · The Eternal Hunters

Kindred

Practiceable Kindred sequences with a clear purpose, execution note and the ability context behind each input.

JungleADPatch 16.19
TierT4
Win rate49.5%
Pick rate2.0%
Ban rate1.5%

PRACTICE LAB

Kindred combo routes

Every sequence states what it solves. Learn the decision before the muscle memory.

01Kit drill

Q

Dance of Arrows spacing drill

Repeat the first-max ability at minimum, expected and maximum practical range, then record where the cast stops being safe. Riot text: Kindred tumbles and shoots up to three arrows at nearby targets.

Kit drill · not a combat recommendation

02Kit drill

Q · W · E

Basic-kit decision cycle

Cycle through the three basic abilities in the current max-order, then repeat while deliberately keeping one tool unused for disengage or follow-up. The goal is cooldown awareness, not memorizing a universal combo.

Practice order · verify in Practice Tool

03Kit drill

R

Lamb's Respite integration

Read R's actual targeting, unlock and resource conditions. Practice a valid use and a decision to hold it. Do not assume every ultimate offers a dash, escape or identical recast behavior.

Decision drill · no claimed optimal sequence

Ability reference

QDance of Arrows

Kindred tumbles and shoots up to three arrows at nearby targets.

WWolf's Frenzy

Wolf enrages and attacks enemies around him. Lamb passively gains stacks by moving and attacking. When fully charged, Lamb's next attack restores health.

EMounting Dread

Lamb fires a carefully placed shot, slowing the target. If Lamb attacks the target two more times, her third attack instead directs Wolf to pounce on the enemy, savaging them for massive damage.

RLamb's Respite

Lamb grants all living things inside a zone a respite from death. Until the effect ends, nothing can die. At the end, units are healed.

Combo guides

No reviewed analysis is available for this scope yet.

Publish the first combo guide