

Combos · the Lady of Clockwork
Orianna
Practiceable Orianna sequences with a clear purpose, execution note and the ability context behind each input.
PRACTICE LAB
Orianna combo routes
Every sequence states what it solves. Learn the decision before the muscle memory.
E on ally → Ball arrives → R
Ally-carried Shockwave
Send the Ball with an engaging ally and confirm its location before R. The spell is centered on the Ball, not automatically on Orianna.
Q → W → R
Ball-zone setup
Q places the Ball; W slows around it. Choose R if enemies remain in its area after the delay. A slow is not a guaranteed pull.
E on self → reposition → R → W
Self-carried Ball
Confirm the Ball returned to you before repositioning. Moving Orianna does not move a detached Ball left elsewhere; Flash is not a substitute for this check.
Ability reference
Orianna commands her Ball to fire toward a target location, dealing magic damage to targets along the way (deals less damage to subsequent targets). Her Ball remains at the target location after.
Orianna commands her Ball to release a pulse of energy, dealing magic damage around it. This leaves a field behind that speeds up allies and slows enemies.
Orianna commands her Ball to attach to an allied champion, Shielding them and dealing magic damage to any enemies it passes through on the way. Additionally, the Ball grants additional Armor and Magic Resist to the champion it is attached to.
Orianna commands her Ball to unleash a shockwave, dealing magic damage and launching nearby enemies towards the Ball after a short delay.
Combo guides
No reviewed analysis is available for this scope yet.
