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Orianna champion portrait

Combos · the Lady of Clockwork

Orianna

Practiceable Orianna sequences with a clear purpose, execution note and the ability context behind each input.

MidAPPatch 16.19
TierT4
Win rate46.1%
Pick rate3.2%
Ban rate0.4%

PRACTICE LAB

Orianna combo routes

Every sequence states what it solves. Learn the decision before the muscle memory.

01

E on ally → Ball arrives → R

Ally-carried Shockwave

Send the Ball with an engaging ally and confirm its location before R. The spell is centered on the Ball, not automatically on Orianna.

E on allyBall arrivesR
02

Q → W → R

Ball-zone setup

Q places the Ball; W slows around it. Choose R if enemies remain in its area after the delay. A slow is not a guaranteed pull.

QWR
03

E on self → reposition → R → W

Self-carried Ball

Confirm the Ball returned to you before repositioning. Moving Orianna does not move a detached Ball left elsewhere; Flash is not a substitute for this check.

E on selfrepositionRW

Ability reference

QCommand: Attack

Orianna commands her Ball to fire toward a target location, dealing magic damage to targets along the way (deals less damage to subsequent targets). Her Ball remains at the target location after.

WCommand: Dissonance

Orianna commands her Ball to release a pulse of energy, dealing magic damage around it. This leaves a field behind that speeds up allies and slows enemies.

ECommand: Protect

Orianna commands her Ball to attach to an allied champion, Shielding them and dealing magic damage to any enemies it passes through on the way. Additionally, the Ball grants additional Armor and Magic Resist to the champion it is attached to.

RCommand: Shockwave

Orianna commands her Ball to unleash a shockwave, dealing magic damage and launching nearby enemies towards the Ball after a short delay.

Combo guides

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