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Guide · the Unforgotten

Yone

A practical Yone playbook using Riot kit references and MacroDiff interpretation. Check the role, review date and patch context below.

TopMidADPatch 16.19
TierT1
Win rate49.9%
Pick rate8.5%
Ban rate12.4%

MACRODIFF PLAYBOOK

How to think about Yone

Strengths, limits and power windows before you copy a build.

Strength profile

Initiation options

Yone's bounded kit model rates engage at 2/3. Treat this as a composition signal, then confirm the actual opening with the ability text and enemy spacing.

AD damage identity

MacroDiff classifies the current profile as AD. Use that fact when checking team damage balance; it does not replace item- or ability-level scaling details.

Protection and reset

Peel 0/3 measures how well the classified kit can protect space around an ally after contact begins.

Watch-outs

Do not borrow a frontline job

Frontline is 0/3. If allied durability is low, solve positioning and target access before volunteering to absorb the first contact.

Limited protection after commitment

Peel is 0/3. Spending the key control or mobility tool aggressively can leave no answer for the return engage.

Execution tax

Yone is marked complex by the current difficulty band. Missing the primary pattern can change the entire next decision, so practice the reset as well as the hit.

Power windows

Levels 1–2

Establish Mortal Steel

The max-order reference is Q → E → W, not necessarily the opening skill order. Check the actual ability learned, range and resource cost before trading.

Early skill points

Check the learned abilities

Do not assume all three basic abilities have been learned. Check the actual skill allocation and each tool's conditions before practicing an entry, follow-up or disengage.

R availability

Fate Sealed changes the decision tree

Riot's current description: Yone blinks behind the last champion in a line with a slash so powerful it pulls all enemies hit towards him. Decide whether the cast creates access, protection, damage or an exit before using it.

Completed core

Re-check the team job

After the core build comes online, compare engage 2/3, peel 0/3, scaling 0/3 and frontline 0/3 again. Items can change priority without changing champion identity.

ROLE PLAN

Lane and tempo checklist

Trade around the wave

Use Mortal Steel as the first repeatable pattern, but keep enough space to disengage after the trade. Riot's current description: Thrusts forward, damaging all enemies in a line. On hit, grants a stack of Gathering Storm for a few seconds. At 2 stacks, Mortal Steel dashes Yone forward with a gust of wind knocking…

Track the long lane

Before pushing past river, account for enemy jungle access and your own escape tools. A favorable trade is not automatically a safe wave state.

Choose side lane or grouping

With frontline 0/3 and engage 2/3, decide whether Yone should absorb side pressure or arrive first to the next objective. When Fate Sealed is available, read its actual purpose before committing; not every R is an engage or escape.

5V5 PLAN

Team-fight responsibilities

Name the target before entering

Engage 2/3 supports opening, but only when allies can reach the same target. Ping or posture before spending the first key tool.

Preserve an exit

Peel 0/3 means the kit may not rescue a bad entry. Keep movement, range or terrain between Yone and the return threat.

Re-evaluate after the first cooldowns

The first exchange changes health, spacing and available tools. Pause long enough to choose between continuing, peeling back or changing target; do not replay the opening automatically.

AD top lane decision profile. Yone is modeled from Riot's current static kit text plus MacroDiff's bounded composition signals. The page explains jobs and trade-offs; it does not claim hidden performance data.

COMMUNITY LAYER

Yone guides

Long-form decisions from MacroDiff editorial and community authors.

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