Review one recall and the following wave before this checkpoint. Note which resources you could collect safely.

Lee Sin
Victory
Ranked Solo/Duo · 74 days ago
4 / 1 / 9
K / D / A
39.4%
Kill participation
608.6
Damage / min
9,972g
437 gold / min
28
14 placed · 2 cleared
166
7.3 CS / min
Objective control
2
Dragons
0
Baron
9
Towers
2
Inhibitors
1
Herald
1
Dragons
0
Baron
0
Towers
0
Inhibitors
0
Herald
When did the advantage change?
Riot match timeline. Gaps indicate unavailable data.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Difference from the opponent Riot assigned to your role.
Practice notes for your next game
Replay the 30 seconds before one death. Check vision and available escape paths before judging the decision.
Review one ward before an objective and whether your team could use its vision. Placement count alone does not measure quality.
Events and purchases
Purchases include sale and undo events. This is post-game analysis, not hidden live information or a win prediction.
Blue side
VictoryMrグッドゲームくん#GGだぜ
Quinn · Top
6 / 1 / 4
30.3% KP
13,827
14.1% share
10,136g
161 CS · 7.1/m
Ankochan#20y
Lee Sin · Jungle
4 / 1 / 9
39.4% KP
13,887
14.2% share
9,972g
166 CS · 7.3/m
CoMETIK#鈴木羽那P
Viktor · Mid
8 / 4 / 11
57.6% KP
27,292
27.9% share
10,951g
173 CS · 7.6/m
くむお#JP1
Jhin · ADC
13 / 5 / 6
57.6% KP
28,900
29.5% share
14,400g
180 CS · 7.9/m
Shun kei#JPN1
Skarner · Support
2 / 6 / 16
54.5% KP
13,970
14.3% share
8,237g
29 CS · 1.3/m
Red side
Defeatshottaka#JP1
Urgot · Top
5 / 5 / 1
35.3% KP
9,801
14.2% share
10,692g
186 CS · 8.2/m
マリナセドナ大雪山#3027
Kindred · Jungle
3 / 5 / 3
35.3% KP
12,726
18.4% share
8,429g
162 CS · 7.1/m
しゅんた1106#JP1
Hwei · Mid
2 / 7 / 5
41.2% KP
24,544
35.5% share
7,839g
157 CS · 6.9/m
麹町養蚕館#JP1
Soraka · ADC
1 / 6 / 9
58.8% KP
7,408
10.7% share
7,678g
130 CS · 5.7/m
sirotan fan#7044
Pyke · Support
6 / 10 / 4
58.8% KP
14,584
21.1% share
9,013g
29 CS · 1.3/m
This scoreboard shows what every player in the lobby could already see after the game. MacroDiff does not surface hidden information, live game state, or anything a participant did not have access to.
