
The Undead Juggernaut
Sion
A war hero from a bygone era, Sion was revered in Noxus for choking the life out of a Demacian king with his bare hands—but, denied oblivion, he was resurrected to serve his empire even in death. His indiscriminate slaughter claimed all who stood in his...
3/3
Engage
1/3
Peel
0/3
Scaling
2/3
CC
Riot supplies this champion's identity, text, and abilities. MacroDiff has not published a curated analysis layer for it yet, so roles and signals below are inferred from Riot's archetype data.
KIT READ
Abilities
Ability text as Riot writes it, in both languages.
Decimating Smash
Sion charges a powerful swing in an area in front of himself that will deal damage to enemies when released. If he charges for enough time, enemies hit by the swing will also be knocked up and stunned.
Soul Furnace
Sion shields himself and can reactivate after 3 seconds to deal Magic Damage to enemies nearby. When Sion kills enemies, he passively gains maximum Health.
Roar of the Slayer
Sion fires a short range shockwave that damages and slows and reduces the Armor of the first enemy hit. If the shockwave hits a minion or monster, it will be knocked back, damaging, slowing, and reducing the Armor of all enemies that it passes through.
Unstoppable Onslaught
Sion charges in a direction, ramping up speed over time. He can steer his charge slightly with the mouse cursor location. When he collides with an enemy he deals damage and knocks them up based on the distance he has charged.
Recommended build






Loads this observed rune page, summoner pair, and skill order with the editable item path. Each dimension is sampled independently.
Skill order
Q → W → E
Runes
Complete current page
Summoner spells
Flash + Teleport
Combos
No curated entries yet for this champion.
Difficult matchups
Best with
COMMUNITY LAYER
Matchup notes
Full guide template ready for live data
Ahri: create the pick before the fight
Charm is not an opener — it is the payoff. This guide covers the three setups that make it land without spending Spirit Rush first.
Read guide
MacroDiff editorial · 8 min
Aatrox into ranged top: three spacing rules
The matchup is lost in the first three waves or not at all. Three rules that keep the lane survivable until your first sustain spike.
Read guide
MacroDiff editorial · 6 min
