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Sion splash art
TopJungleSupportMixedModerate

The Undead Juggernaut

Sion

A war hero from a bygone era, Sion was revered in Noxus for choking the life out of a Demacian king with his bare hands—but, denied oblivion, he was resurrected to serve his empire even in death. His indiscriminate slaughter claimed all who stood in his...

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Smart Draft

3/3

Engage

1/3

Peel

0/3

Scaling

2/3

CC

AbilitiesRecommended buildMatchupsGuides

Riot supplies this champion's identity, text, and abilities. MacroDiff has not published a curated analysis layer for it yet, so roles and signals below are inferred from Riot's archetype data.

KIT READ

Abilities

Ability text as Riot writes it, in both languages.

Q

Decimating Smash

Sion charges a powerful swing in an area in front of himself that will deal damage to enemies when released. If he charges for enough time, enemies hit by the swing will also be knocked up and stunned.

W

Soul Furnace

Sion shields himself and can reactivate after 3 seconds to deal Magic Damage to enemies nearby. When Sion kills enemies, he passively gains maximum Health.

E

Roar of the Slayer

Sion fires a short range shockwave that damages and slows and reduces the Armor of the first enemy hit. If the shockwave hits a minion or monster, it will be knocked back, damaging, slowing, and reducing the Armor of all enemies that it passes through.

R

Unstoppable Onslaught

Sion charges in a direction, ramping up speed over time. He can steer his charge slightly with the mouse cursor location. When he collides with an enemy he deals damage and knocks them up based on the distance he has charged.

Recommended build

Item builder
1Doran's Blade
2Sundered Sky
3Sterak's Gage
4Death's Dance

Skill order

Q → W → E

Runes

Summoner spells

Flash + Teleport

Combos

No curated entries yet for this champion.

Strong into

No curated entries yet for this champion.

Best with

No curated entries yet for this champion.

COMMUNITY LAYER

Matchup notes

Full guide template ready for live data

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Matchup

Aatrox into ranged top: three spacing rules

The matchup is lost in the first three waves or not at all. Three rules that keep the lane survivable until your first sustain spike.

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