Data refreshed: 2026-10-01 · Global Emerald+ · Patch 16.19
Champion profile

Item builder
Vi
JungleADPatch 16.20
Runes
ReadySkill order
Q → E → WLevel planSummoner spells


Starting items

Full build · Item path






Alternatives from other presets




Items and runes are a starting point; adapt them to your matchup.
Build data and sample
Each row is sampled separately. Core rates do not measure this entire six-item loadout, rune page and spell pair together.
Separate samplesPick rateWin rateSample3-item core16.5%56.1%5,069Rune page51.8%48.7%26,813Spell pair99.9%47.8%49,883Max order71.7%58.8%15,592Global Emerald+
01 · Item route
Build the path, not only the final six.
Load a starting point, then shape starters, boots, core and situational answers around the current match.
MacroDiff · Riot Match-v5
Observed final inventory
328 de-identified jungle games · patch 16.20. Presence is not purchase order.
Gustwalker Hatchling
450
Plated Steelcaps
1,200
Trinity Force
3,333
Black Cleaver
3,000
Death's Dance
3,300
Guardian Angel
3,200
Sterak's Gage
3,200
Total cost
17,683
Combined stats
Builds are saved in this browser only. Nothing is uploaded, and no account is required.
Vi
Core build
02 · Rune page
Shape the page around the game plan.
The recommendation is a starting point. Every keystone, minor rune and shard remains visible and editable.
Rune page
Complete: this is a page the client would accept.
Primary tree
Secondary tree
Two runes, from two different rows.
Stat shards
03 · Execution
See the order behind the recommendation.
Skill levels, summoners, power curve, buy timing and combos turn a static build into a usable plan.
Skill order
Max order: Q → E → W
| 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| QVault Breaker | 1 | · | · | 2 | 3 | · | 4 | · | 5 | · | · | · | · | · | · | · | · | · |
| WDenting Blows | · | · | 1 | · | · | · | · | · | · | · | · | · | · | 2 | 3 | · | 4 | 5 |
| ERelentless Force | · | 1 | · | · | · | · | · | 2 | · | 3 | · | 4 | 5 | · | · | · | · | · |
| RCease and Desist | · | · | · | · | · | 1 | · | · | · | · | 2 | · | · | · | · | 3 | · | · |
Summoner spells
Power curve
Early
Mid
Late
Read off this champion's curated kit signals — a shape, not a measurement.
enBuy order
1Gustwalker Hatchling450→
2Plated Steelcaps1,650→Components
- Boots · 300 G
- Cloth Armor · 300 G
- Boots · 300 G
3Trinity Force4,983→Components
- Sheen · 900 G
- Glowing Mote · 250 G
- Glowing Mote · 250 G
- Phage · 1100 G
- Ruby Crystal · 400 G
- Long Sword · 350 G
- Ruby Crystal · 400 G
- Hearthbound Axe · 1200 G
- Long Sword · 350 G
- Dagger · 250 G
- Long Sword · 350 G
- Long Sword · 350 G
- Sheen · 900 G
4Black Cleaver7,983→Components
- Phage · 1100 G
- Ruby Crystal · 400 G
- Long Sword · 350 G
- Ruby Crystal · 400 G
- Kindlegem · 800 G
- Ruby Crystal · 400 G
- Glowing Mote · 250 G
- Ruby Crystal · 400 G
- Pickaxe · 875 G
- Phage · 1100 G
5Death's Dance11,283→Components
- Steel Sigil · 1100 G
- Cloth Armor · 300 G
- Long Sword · 350 G
- Cloth Armor · 300 G
- Cloth Armor · 300 G
- Pickaxe · 875 G
- Caulfield's Warhammer · 1050 G
- Long Sword · 350 G
- Glowing Mote · 250 G
- Long Sword · 350 G
- Long Sword · 350 G
- Steel Sigil · 1100 G
6Guardian Angel14,483→Components
- Steel Sigil · 1100 G
- Cloth Armor · 300 G
- Long Sword · 350 G
- Cloth Armor · 300 G
- Cloth Armor · 300 G
- B. F. Sword · 1300 G
- Steel Sigil · 1100 G
7Sterak's Gage17,683Components
- Pickaxe · 875 G
- Tunneler · 1150 G
- Long Sword · 350 G
- Ruby Crystal · 400 G
- Long Sword · 350 G
- Ruby Crystal · 400 G
- Pickaxe · 875 G
Combos
Q → attack → E attack
Close and punch
Q must connect. E empowers an attack rather than dealing its full effect on button press; continue only while the target is safely reachable.
R → attack → E attack → optional Q
Targeted entry
Choose the target and landing area before R. After arrival, retain Q if the next job is escaping or protecting an ally instead of extending the dive.
Charge Q → release → reassess
Range-control drill
Compare short and long Q charges. Learn the base dash and collision first; this route makes no claim about Flash animation-cancel timing.
Riot publishes no skill order or summoner pick. The grid is the curated max order written out level by level using the standard convention: one point in each basic ability over the first three levels, the ultimate the moment it unlocks, then the max order. Gold totals are Riot's item prices.
04 · Player layer
Community builds
Compare player-published variations, then load one into the same editable workspace.
Community builds
Published by players, ranked by trust-weighted votes from other accounts.
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