

Combos · the Piltover Enforcer
Vi
Practiceable Vi sequences with a clear purpose, execution note and the ability context behind each input.
PRACTICE LAB
Vi combo routes
Every sequence states what it solves. Learn the decision before the muscle memory.
Q → attack → E attack
Close and punch
Q must connect. E empowers an attack rather than dealing its full effect on button press; continue only while the target is safely reachable.
R → attack → E attack → optional Q
Targeted entry
Choose the target and landing area before R. After arrival, retain Q if the next job is escaping or protecting an ally instead of extending the dive.
Charge Q → release → reassess
Range-control drill
Compare short and long Q charges. Learn the base dash and collision first; this route makes no claim about Flash animation-cancel timing.
Ability reference
Vi charges her gauntlets and unleashes a vault shattering punch, carrying her forward. Enemies she hits are knocked back and receive a stack of Denting Blows.
Vi's punches break her opponent's Armor, dealing bonus damage and granting her Attack Speed.
Vi's next attack blasts through her target, dealing damage to enemies behind it.
Vi runs down an enemy, knocking aside anyone in the way. When she reaches her target she knocks it into the air, jumps after it, and slams it back into the ground.
Combo guides
No reviewed analysis is available for this scope yet.
