

Combos · the Loose Cannon
Jinx
Practiceable Jinx sequences with a clear purpose, execution note and the ability context behind each input.
PRACTICE LAB
Jinx combo routes
Every sequence states what it solves. Learn the decision before the muscle memory.
Ally CC → E → attacks
Trap follow-up
Place E across a controlled target's exit, then attack from safe range. Traps depend on the target crossing them; placement is not an instant guaranteed root.
Q minigun → attacks → Q rockets
Weapon-choice drill
Build minigun attack speed while close attacks are safe. Swap to rockets for range or splash, accounting for mana. Q is a weapon swap, not a promised attack reset.
W → check line → R
Slowed-target rocket
W hits the first enemy unit; R explodes on the first enemy champion. After W connects, recheck blockers and missing health before choosing R.
Ability reference
Jinx modifies her basic attacks by swapping between Pow-Pow, her minigun and Fishbones, her rocket launcher. Attacks with Pow-Pow grant Attack Speed, while attacks with Fishbones deal area of effect damage, gain increased range, but drain Mana and attack slower.
Jinx uses Zapper, her shock pistol, to fire a blast that deals damage to the first enemy hit, slowing and revealing it.
Jinx throws out a line of snare grenades that explode after 5 seconds, lighting enemies on fire. Flame Chompers will bite enemy champions who walk over them, rooting them in place.
Jinx fires a super rocket across the map that gains damage as it travels. The rocket will explode upon colliding with an enemy champion, dealing damage to it and surrounding enemies based on their missing Health.
Combo guides
No reviewed analysis is available for this scope yet.
