Data refreshed: 2026-10-01 · Global Emerald+ · Patch 16.19
Champion profile

Item builder
Lee Sin
JungleADPatch 16.20
Runes
ReadySkill order
Q → W → ELevel planSummoner spells


Starting items

Full build · Item path






Alternatives from other presets



Items and runes are a starting point; adapt them to your matchup.
Build data and sample
Each row is sampled separately. Core rates do not measure this entire six-item loadout, rune page and spell pair together.
Separate samplesPick rateWin rateSample3-item core13.8%55.6%14,223Rune page75.0%49.9%123,214Spell pair100.0%49.4%158,122Max order62.3%59.7%43,972Global Emerald+
01 · Item route
Build the path, not only the final six.
Load a starting point, then shape starters, boots, core and situational answers around the current match.
MacroDiff · Riot Match-v5
Observed final inventory
1,490 de-identified jungle games · patch 16.20. Presence is not purchase order.
Scorchclaw Pup
450
Plated Steelcaps
1,200
Eclipse
2,900
Black Cleaver
3,000
Death's Dance
3,300
Guardian Angel
3,200
Maw of Malmortius
3,100
Total cost
17,150
Combined stats
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Lee Sin
Core build
02 · Rune page
Shape the page around the game plan.
The recommendation is a starting point. Every keystone, minor rune and shard remains visible and editable.
Rune page
Complete: this is a page the client would accept.
Primary tree
Secondary tree
Two runes, from two different rows.
Stat shards
03 · Execution
See the order behind the recommendation.
Skill levels, summoners, power curve, buy timing and combos turn a static build into a usable plan.
Skill order
Max order: Q → W → E
| 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | 11 | 12 | 13 | 14 | 15 | 16 | 17 | 18 | |
|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|---|
| QSonic Wave / Resonating Strike | 1 | · | · | 2 | 3 | · | 4 | · | 5 | · | · | · | · | · | · | · | · | · |
| WSafeguard / Iron Will | · | 1 | · | · | · | · | · | 2 | · | 3 | · | 4 | 5 | · | · | · | · | · |
| ETempest / Cripple | · | · | 1 | · | · | · | · | · | · | · | · | · | · | 2 | 3 | · | 4 | 5 |
| RDragon's Rage | · | · | · | · | · | 1 | · | · | · | · | 2 | · | · | · | · | 3 | · | · |
Summoner spells
Power curve
Early
Mid
Late
Read off this champion's curated kit signals — a shape, not a measurement.
enBuy order
1Scorchclaw Pup450→
2Plated Steelcaps1,650→Components
- Boots · 300 G
- Cloth Armor · 300 G
- Boots · 300 G
3Eclipse4,550→Components
- Caulfield's Warhammer · 1050 G
- Long Sword · 350 G
- Glowing Mote · 250 G
- Long Sword · 350 G
- Long Sword · 350 G
- Pickaxe · 875 G
- Long Sword · 350 G
- Caulfield's Warhammer · 1050 G
4Black Cleaver7,550→Components
- Phage · 1100 G
- Ruby Crystal · 400 G
- Long Sword · 350 G
- Ruby Crystal · 400 G
- Kindlegem · 800 G
- Ruby Crystal · 400 G
- Glowing Mote · 250 G
- Ruby Crystal · 400 G
- Pickaxe · 875 G
- Phage · 1100 G
5Death's Dance10,850→Components
- Steel Sigil · 1100 G
- Cloth Armor · 300 G
- Long Sword · 350 G
- Cloth Armor · 300 G
- Cloth Armor · 300 G
- Pickaxe · 875 G
- Caulfield's Warhammer · 1050 G
- Long Sword · 350 G
- Glowing Mote · 250 G
- Long Sword · 350 G
- Long Sword · 350 G
- Steel Sigil · 1100 G
6Guardian Angel14,050→Components
- Steel Sigil · 1100 G
- Cloth Armor · 300 G
- Long Sword · 350 G
- Cloth Armor · 300 G
- Cloth Armor · 300 G
- B. F. Sword · 1300 G
- Steel Sigil · 1100 G
7Maw of Malmortius17,150Components
- Hexdrinker · 1300 G
- Long Sword · 350 G
- Null-Magic Mantle · 400 G
- Long Sword · 350 G
- Long Sword · 350 G
- Caulfield's Warhammer · 1050 G
- Long Sword · 350 G
- Glowing Mote · 250 G
- Long Sword · 350 G
- Long Sword · 350 G
- Hexdrinker · 1300 G
Combos
Q1 → Q2 → E1 → E2
Two-stage slow
Q1 must hit to enable Q2. E1 must also hit before E2 can slow; the first E is not the slow. Weave safe attacks to recover Energy.
Ward → W1 → Q1 → optional Q2
Ward-hop approach
The hop requires a placed ward and available W1. It keeps Q for the next decision; take Q2 only if the destination remains safe.
Q1 → Q2 → move behind → R
Kick-direction practice
Q1 alone does not dash. Reach the target with Q2, then use a valid ward/W or Flash reposition behind it before R. No frame-perfect timing is claimed.
Riot publishes no skill order or summoner pick. The grid is the curated max order written out level by level using the standard convention: one point in each basic ability over the first three levels, the ultimate the moment it unlocks, then the max order. Gold totals are Riot's item prices.
04 · Player layer
Community builds
Compare player-published variations, then load one into the same editable workspace.
Community builds
Published by players, ranked by trust-weighted votes from other accounts.
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