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Combos · the Blind Monk

Lee Sin

Practiceable Lee Sin sequences with a clear purpose, execution note and the ability context behind each input.

JungleADPatch 16.19
TierT2
Win rate49.3%
Pick rate12.9%
Ban rate17.5%

PRACTICE LAB

Lee Sin combo routes

Every sequence states what it solves. Learn the decision before the muscle memory.

01

Q1 → Q2 → E1 → E2

Two-stage slow

Q1 must hit to enable Q2. E1 must also hit before E2 can slow; the first E is not the slow. Weave safe attacks to recover Energy.

Q1Q2E1E2
02

Ward → W1 → Q1 → optional Q2

Ward-hop approach

The hop requires a placed ward and available W1. It keeps Q for the next decision; take Q2 only if the destination remains safe.

WardW1Q1optional Q2
03

Q1 → Q2 → move behind → R

Kick-direction practice

Q1 alone does not dash. Reach the target with Q2, then use a valid ward/W or Flash reposition behind it before R. No frame-perfect timing is claimed.

Q1Q2move behindR

Ability reference

QSonic Wave / Resonating Strike

Sonic Wave: Lee Sin projects a discordant wave of sound to locate his enemies, dealing physical damage to the first enemy it encounters. If Sonic Wave hits, Lee Sin can cast Resonating Strike for the next 3 seconds. Resonating Strike: Lee Sin dashes to the enemy hit by Sonic Wave, dealing physical damage based on the target's missing Health.

WSafeguard / Iron Will

Safeguard: Lee Sin rushes to target ally, shielding himself from damage. If the ally is a champion, they are also shielded. After using Safeguard, Lee Sin can cast Iron Will. Iron Will: Lee Sin's intense training allows him to thrive in battle. Lee Sin gains Omnivamp.

ETempest / Cripple

Tempest: Lee Sin smashes the ground, sending out a shockwave that deals magic damage and reveals enemy units hit. If Tempest hits an enemy, Lee Sin can cast cripple. Cripple: Lee Sin cripples nearby enemies damaged by Tempest, reducing their Move Speed. Move Speed recovers gradually over the duration.

RDragon's Rage

Lee Sin performs a powerful roundhouse kick launching his target back, dealing physical damage to the target and any enemies they collide with. Enemies the target collides with are knocked into the air for a short duration. This technique was taught to him by Jesse Perring, although Lee Sin does not kick players off the map.

Combo guides

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