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Syndra champion portrait

Combos · the Dark Sovereign

Syndra

Practiceable Syndra sequences with a clear purpose, execution note and the ability context behind each input.

MidAPPatch 16.19
TierT1
Win rate50.5%
Pick rate7.6%
Ban rate8.5%

PRACTICE LAB

Syndra combo routes

Every sequence states what it solves. Learn the decision before the muscle memory.

01

Q → E → W throw

Sphere-line stun

Place a Dark Sphere between you and the target, then push it with E. The sphere hitting the enemy stuns; check what W can pick up before following.

QEW throw
02

Q setup → E → R

Prepare the sphere count

R uses orbiting and nearby spheres. Check the actual spheres and Q charges; two immediate Q casts are not always available, and executing requires the passive upgrade.

Q setupER
03

W throw → Q → E

Slow into a sphere line

W can throw a minion to slow, but that minion is not an E stun projectile. Create a Dark Sphere with Q and push that sphere through the target.

W throwQE

Ability reference

QDark Sphere

Syndra conjures a Dark Sphere dealing magic damage. The sphere remains and can be manipulated by her other powers.

WForce of Will

Syndra picks up and throws a Dark Sphere or enemy minion dealing magic damage and slowing the Move Speed of enemies.

EScatter the Weak

Syndra knocks enemies and Dark Spheres back dealing magic damage. Enemies hit by Dark Spheres become stunned.

RUnleashed Power

Syndra bombards an enemy Champion with all of her Dark Spheres.

Combo guides

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